By R. A. Salvatore
Gods stroll the Realms!
Rising up from the black depths of the Underdark, the drow once again meet the dwarves of Mithral corridor. Bruenor Battlehammer, with Drizzt at his aspect, won't cross down with out a fight--but they'll need to struggle with no Wulfgar or Catti-brie at their facets.
Read or Download Siege of Darkness (Forgotten Realms: Legacy of the Drow, Book 3; The Legend of Drizzt, Book 9) PDF
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Additional resources for Siege of Darkness (Forgotten Realms: Legacy of the Drow, Book 3; The Legend of Drizzt, Book 9)
It remains invisible when it uses spectra/scream. Combat Advantage A specter deals 1 d8 extra damage against any creature granting combat advantage to it. Alignment Evil Languages Common, Goblin Skills Stealth +10 Wis 8 (+1) Dex 18 (+6) Str10(+2) Int 6 (+0) Cha 16 (+5) Con 15 (+4) Description A distorted black and crimson apparition with a burning red hobgoblin skull floating at its head. <. ) Aiming for combat advantage, it regularly flanks or turns invisible. The bonepile skeletons issue from the bone piles at the beginning of combat.
Have them make spectacular jumps using the statue's rotation if doing so makes sense. This tactic has the added benefit ofletting the PCs know how the statue can be used. The hobgoblin soldier zombies prefer to fight alongside allies to keep phalanx soldier active. Still, their primary purpose is to help the wights gain and keep combat advantage. They also mark targets to hinder attacks against the wights. Otherwise, the zombies rain melee attacks on the PCs. They are smart enough to risk using the statue's rotation to shift or jump.
The shaft beneath the floor grate is 10 feet deep. A creature that falls or is knocked into the shaft takes 1d10 damage and falls prone at the bottom. ) Ceiling Hole: In the ceiling directly above the floor grate is a hole through which water pours into the room. Leading away from this hole is a passage big enough for a Small creature to squeeze through (Acrobatics DC 10 to jump up and climb into the passage). The passage leads north (as shown by the dashed lines on the map) until it exits in the ceiling ofthe area to the north of this room.
Siege of Darkness (Forgotten Realms: Legacy of the Drow, Book 3; The Legend of Drizzt, Book 9) by R. A. Salvatore