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Get Cities of Mystery (AD&D Roleplaying, Forgotten Realms PDF

5 April 2018 adminDungeons Dragons

By Jean Rabe

ISBN-10: 0880387440

ISBN-13: 9780880387446

Within this folder are 12 varied road format styles that may be mixed in a large number of the way, plus 33 constructions of assorted styles and sizes that may be reduce out and assembled. The parts, scaled to be used with 25mm miniature figures, let you create third-dimensional urban scenes for characters to discover. additionally incorporated is a 64-page ebook that takes you step-by-step in the course of the strategy of defining and designing the villages, cities, and towns of your crusade global. The publication comprises 5 event situations that utilize the road layouts and fold-up constructions - principles designed to get you began which will making your towns come alive.

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Additional resources for Cities of Mystery (AD&D Roleplaying, Forgotten Realms Accessory, Fr8)

Example text

Merchants are a source for rumors and information. Because they deal with the public every day, they know what is going on in the various neighborhoods. If a merchant has a politician for a customer, he has a way to find about general facts about the government’s current affairs. If a merchant has adventurers for customers, he can learn about nearby ruins and dungeons, who’s hiring mercenaries, and if there are monstrous forces about. Some merchants could charge PCs for information. However, if the PCs are regular customers or do not quibble about prices, the merchants could provide information for free.

Thieves might be welcomed into some armies if they agree to perform spying missions. And clerics would be in great demand because of their ability to heal the wounded. The army is a place where an entire adventuring party could find work. How busy an army is—and the player characters enlisted in it—will depend on the city’s relationship with nearby tribes and communities. An army in peacetime is more likely to grant the PCs leaves so they can adventure. However, the adventuring likely will have to be short-term, since most furloughs might be for only a week or two.

In a militocracy, they might want to take over the government for similar reasons. However, in a democracy or a republic, they should have to campaign for a position, selling themselves to the people eligible to vote. All of these possibilities will provide adventures for the PCs. And many city adventures will abound once they are in office, as they must deal with some of the extraordinary and fantastic confrontations facing the city. However, once PCs come into power— something you might want to reserve for higher-level PCs—they will find their lifestyles drastically, and perhaps unfortunately, changed.

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Cities of Mystery (AD&D Roleplaying, Forgotten Realms Accessory, Fr8) by Jean Rabe


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