By Sam Witt, Eric Olson
Fortress websites bargains a desirable and precise investigate the workings of 7 impressive fortresses:
Kaurak Kholzil, a dwarven bastion outfitted into the face of a cliff to guard a wealthy adamantium mine;
Cloud retain, the flying fort of a typhoon titanic clan;
Dragon's Coffin, equipped to maintain an old black dragon trapped within its subterranean lair; plus a walled valley, the ruined fortress of a lich, a border fortress, and a frontier outpost.
Each access encompasses a description of the site's visual appeal, historical past, and structure, an in depth floorplan, whole facts at the NPCs who stay (or died) there, and experience hooks to attract participant characters into the surroundings.
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Additional info for Castle Sites (Ad&D Accessory)
The on-site manager of the operation is a wrinkle-faced human by the name of Lister (N male human M2). If asked who runs the Registry, he asserts that the Skulls do. In fact, the Skulls are barely aware of the Registrys existence. The Iron Ring maintains the Skullport Island Registry as a front. It uses the Registry and its bills of sale to enable it to better handle the slave trade through Skullport. The members of the Iron Ring discovered, quite astutely, that some form of paperwork recording a transaction lessens the number of disagreements over that transaction that might occur.
Now Haffas goblins and kobolds are considered fixtures of the Lower Port and Trade Lanes. They carry parcels and haul freight everywhere for anyone who pays Haffa for the service. They use primitive wheelbarrows to assist them in carrying anything in excess of 100 lbs. The cost for their services is roughly 1 sp per working goblin or kobold per quarter hour (high prices, good quality service). To assist the workers in accurately measuring time, each is provided with small hourglass that runs out in exactly 15 minutes.
Few beings make their homes here, and those that do are merchants or tradesman who usually live in cramped apartments above their shops. Amongst the din of haggling and scheming, anyone who peers upward can see the waterclock high overhead between the Lower and Central Trade Lanes. Skull Square (Landmark) This square serves as Skullports arena for justice, such as it is in this city. Troublemakers, brawlers, and petty thieves are placed here in stocks and crows cages to be pelted with trash, rotten fish, and other close-at-hand debris.
Castle Sites (Ad&D Accessory) by Sam Witt, Eric Olson