By Grant Boucher
A wealth of knowledge designed to permit any DM to create a crusade global according to feudal Europe. Sections handle existence in a feudal tradition, new Battlesystem ideas for the solution of sieges, a short solution procedure for large army campaigns, and an collection of conventional castles to spark your mind's eye.
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Additional info for Castle Guide (Advanced Dungeons & Dragons, 2nd Edition, Dungeon Master's Guide Rules Supplement 2114 DMGR2) (Advanced Dungeons and Dragons)
Under supreme secrecy, the heads of the Black Coil have created a device called the Mind Thorn. Disguised as Ssalis’s badge of office, it allows the Ss’hok to read the minds of the Dark Naga. This device has granted Pit Sseth the edge it has been trying to gain for centuries. ” 36 Pit Maliss Although Pit Maliss is an ancient Pit by most standards, it has only recently come into political power. The Pit’s recent surge of influence is due to a policy set down five hundred years ago by the late Ss’hik Carphophis, who recognized the advantages of a stable trade route connecting the Empire with the lands of the warm-bloods.
There is always a market for Khitani silk and Cafelan jewelry in the streets of Sseth and the Yissena agents of the Pit arrange such transfers. Only the most greedy or foolhardy captains dare to sail to the Serpent Coast, but for some, the rewards outweigh the risks. As long as Pit Crotalus controls the Pleisaurans, the Pit can control the influx of foreign goods by sea. SSANU ■ RACES OF SSETHREGORE Sengal the Ancient Male Ssanu Wizard 9/ Elementalist (creationist) 10 cleric 3 Cr 27; Medium Sized Humanoid (ssethric); HD 9d4 +9 plus 10d4 +10 plus 3d8 + 3 plus 7d8+7; Hp 107; Init +7; Spd 40ft/30ft swim; AC 25 (+3 Dex, +4 Natural, +4 Black Robe of the Archmagi, +4 Ring of protection); Base attack/Grapple +9/+9 Atk: +9 meele (Dagger of Slaying 1d4+5) or +9 meele (Bite 1d10+2 plus poison); Full Attack +9/+4 meele (Dagger of Slaying 1d4+5) and +7meele Bite (1d10+2 plus poison); SA: Poisonous Bite, Hypnotic Gaze, Spell-like Abilities SQ: Summon Familiar, Elemental Mastery (fire), Elemental Resistance: Total (Fire)AL CE; SV Fort +15, Ref +11, Will +24, Str 12, Dex, 16, Con 12, Int 24, Wis 18, Cha 18.
The officer class is rather more intelligent than their foot soldier counterparts and will order retreats instead of risking the loss of an entire battalion. Yet, if the loss of that battalion will give the Ss’ressen some strategic advantage over their foes, then the officer will not hesitate in sending the entire regiment to their doom (for obvious suicidal missions the Ss’ressen officers prefer to use goblinoid slaves or Troglodytes). A Ss’ressen may grumble under his breath over obvious suicidal orders, but will follow the orders to the letter for the greater good of the Empire.
Castle Guide (Advanced Dungeons & Dragons, 2nd Edition, Dungeon Master's Guide Rules Supplement 2114 DMGR2) (Advanced Dungeons and Dragons) by Grant Boucher